AI Insights · Timothy · January 2022
Top 5 Ultracasual Games Performance in Portugal for Q4 2021
In Q4 2021, the top 5 ultracasual games in Portugal showed varied performance in downloads, revenue, and active users. Detailed insights reveal trends for each game.
During the fourth quarter of 2021, the top 5 ultracasual games in Portugal demonstrated diverse performance metrics on a unified platform. Here, we break down the weekly downloads, revenue, and active users for each game, with data sourced from Sensor Tower.
Keyboard Art experienced a fluctuating trend in weekly downloads, starting strong with 11.9K in late October and seeing a dip to around 2.8K in mid-December before rising to 4.5K in the final week. Weekly active users mirrored this pattern, peaking at 15.5K in October and maintaining around 9K to 12K towards the end of the quarter. Revenue was minimal, peaking at $17 in mid-November.
Antistress - Relaxing games saw a steady increase in weekly downloads, starting at 2.7K in early October and peaking at over 5.5K in late December. Active users followed a similar upward trend, growing from 16.2K in October to nearly 29.1K by December’s end. Revenue was modest, with a peak of $46 in mid-October and fluctuating between $4 to $30 for the rest of the quarter.
Pop Us! had a more volatile download trend, starting at 5.9K in early October and fluctuating down to 1.4K in mid-December, before recovering to 3.4K in the final week. Active users dropped from 10.5K in early October to around 4.3K in mid-December, with a slight rise to 6.8K by the end of the quarter. Revenue data was not available for this game.
Fidget Toys Trading: 3D Pop It showed a varied download pattern, starting at 5.1K in early October, dropping to 1.6K in early December, and then rising to 5K in the final week. Active users decreased from 20.5K in early October to 10.3K in early December, with a recovery to 16.1K by the end of December. Revenue showed minor peaks, with the highest being $38 in mid-November.
Fidget Toy Maker had consistent weekly downloads, starting at 3.4K in early October and ending the quarter with around 1.9K. Active users followed a similar trend, starting at 4.7K in early October and ending with 4.5K in late December. No revenue data was available for this game.
For more detailed insights and trends, visit Sensor Tower.